AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:11 am
Bolt Storm
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It's been a long hard road, and there's more still to come, but the ever-persistent Gyakuten Kenji 2 fan translation team has made its first release! The patch covers cases 1 and 2 of the game.
For a full status update, including how to help finish the patch, please see the post at the old C-R forums; registration is required. You can also check out the full readme here.
To play the game, you must have a clean ROM of Gyakuten Kenji 2 (C-R will not provide this). I'll let project leader Auryn explain the rest:
Auryn wrote:
Remember to keep a copy of the clean ROM for future patches (we have yet to decide if we will make a progressive patch or you will always need to use a clean ROM.
For this patch we offer you 2 patch formats:
BEAT: http://www.romhacking.net/utilities/893/
Xdelta: http://www.romhacking.net/utilities/598/
For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI, select your ROM, select the patch, then "Patch" when you finish, play it on emu or transfer to your micro SD card.
And a few words on bugs and feedback:
Auryn wrote:
5) Known issues
a) One issue affecting your gameplay are the voice command (when you screem "Hold it" or "Objection" to your NDS), they seem broken.
b) A second issue is that when you load a savegame, it's possible that you will get an empty text box.
Don't be scared, the next text will show up as usual.
If you are on a cross examination, you can go forward and back and you will get the missing text.
At the moment there are no other known issues.
Please report any problems you encounter when playing the game.
6) Feedback
Your feedback, corrections, suggestions etc... are naturally welcome.
When posting corrections / typos / text overflows, please be clear on where it happens and if possible with a screenshot.
If you have problems like freezes, glitches or messed up screens, please specify what configuration you are playing with:
emu/flashcard, version, OS and naturally where it happens.
You can give feedback on the thread where you downloaded this patch (on RHDN or GBATEMP) or per EMAIL:
patch.feedback@gmail.com
Credits to everyone who's helped out with the project:
Auryn wrote:
Well the list here is long...very long, I hope I have not forgotten anybody (no special order):
Hacking/format discovery: Hackerdelaplaque, jjjewel, Henke37 and myself.
Tools: Hackerdelaplaque (Sprite and Text Studio), Henke37 (GKTool) and Whivel (AceFontII).
Translation: BigKlingy, Choky, N-Forza, Tanaka Houji, Runebearer, FinalClipX, Jin and Bad Player.
Localization / Text Insertion: Fatalfeline, Mrichston, Redjiggly, Junebug493, 6Toushiro9, Mracy, Gerkuman, Paladia, Jacunni, missyquints, Rollingball, Aleister, Jorpho, Ginko, Etherealblade, ChaosArgate, black imperator, Gameleon, j00m, mujie, Wolverfrog and SuperAj3.
Voice editing/ Voice Insertion / Voice Actors: HanOnimous, Sempermania, Katya-Edgeworth, Sonicshadows, Byronic Hero, Negihyga90, Inverseman, Tivanenk, Zergrinch, PVHD, Crazed Ninjia, SLeon, Spario the endernerd (Wario), Fusionmaster, iViking, , MSAnemanja2/super saiyan, AJS, Bii and Wellington2K
Graphics Editing / Graphics Insertion: Mrichston, Secretmonster, Jinnai, Hamster, Percei, 6Toushiro9 and myself.
Cake Movie: Wellington2K and Mrichston
Testing / Debugging: Mrichston, Hackerdelaplaque, Choky, DarkSonic22, Rollingball, Henke37, Plastic Wright, Xalusc, Shiro9, Accord, FinalClipX, Hanonimous and myself.
A thanks to DeMatador, Tateyuki Shigaraki and Henke37 because those are the people that tried to start this project back in April 2011 even if they didn't know much about ROM hacking and a special thanks to the first 2 for letting me take over (involuntarily) the head of this project. Being at the head of such a big project and big group is equaly an honor as an hard work.
Some other people that didn't work directly on the project but still was around for decisions or supports:
Permafry_42, Lusankya and all that helped in anyway (example all those people that helped choose the names of the characters in the game).
Thanks to all the people that supported us in this project since the beginning (or later on) and thanks to all the fan that gave us the energy to continue this work.
Naturally thanks to Capcom for making the game.
In rememberence of the passed away "Sato Sarushiro" (AKA "Katherene"). She was a big fan of GK2 and sadly she will never play the english version.
And finally, the patch:
BEAT Download links:
BEAT Patch from MEGA
BEAT Patch from Filetrip
Xdelta Download links:
Xdelta Patch from MEGA
Xdelta Patch from Filetrip
Let's give a big hand to the team - they've been working hard these past few years, and with an official AAI2 release all but impossible at this point, they're letting everyone who can't speak Japanese get a shot at this missing piece of the Ace Attorney puzzle. Well done!
Hi! I've largely stepped back from C-R due to life stuff. Please contact one of the other staff members for help!
Wooster wrote:
If there was such a thing as the "Wooster Seal of Approval", this post would get it.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:27 am
Gerkuman
What is my liiiife?!?
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I'd like to add that not only will CR not provide a Rom, no links are to be posted either.
I mean, you have google for goodness sake. :P
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:31 am
Church Of Sumire
Gender: None specified
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OMFG about time they finally released the patch for case 1 and 2
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:42 am
D-Man
Nice name, isn't it?
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Great to hear! I really respect everyone in the translation team for making this possible. I will definitely get this once I import AAI2, I mean Prosecutor's Path.
PSN: Davidgui | Wii U Username: D-Man218
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:46 am
9mayasato9
Heh heh.
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HOLY SH---
Congrats on getting the first release out, guys! And good luck with the rest of it!
Now, to figure out how the heck to get a clean ROM...
So I finally grew a brain and remembered to give myself a signature... Whoopee.
Snackoos IRL. They are delicious and are covered in real chocolate. #so-grateful-I'm-Filipino
Excuse me if I contradict myself. I do that.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:47 am
AnsweringNOW
I wish I WERE the best.
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Ah, how nice. Can't wait to give AAI2 (it's more clear than Prosecutor's Path, where people would think it's a fangame or something) a try once and for all.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:48 am
Ropfa
Dracarys!
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This thread...
Also, this: Pywright tutorial for beginners And this: Pokemon crossover case
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:57 am
kwando1313
Fate Testarossa
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It's happening. It's finally happening.
Glad to see that you guys fixed the text-buffer bug and all that.
Fate is made by クロス
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 1:06 am
Church Of Sumire
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Did the patch works on Desmume mac
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 1:08 am
Warp
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Ok, I know you guys won't link to the rom, but if I find one, does it have to be played on PC? or can I put it on my 3DS somehow? Will I need a device like an R4 or something? Would this work if I imported the game? and If so, how do I get the patch on my 3Ds. Sorry if this isn't the place to ask these questions.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 1:15 am
QBnoYouko
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Thank you very much, team! I can't wait to play it!
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 1:17 am
Church Of Sumire
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did anyone one patch it and had a issue about it going black after case 1 opening?
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 1:19 am
TheDimensionofTime
Levi x Tide detergent OTP
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A big thanks to everyone who contributed and supported this project!
Btw, what's a "clean" ROM?
"Girl, shut up and drink my spiked coffee." - Godot Ackerman
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 1:21 am
henke37
Programmer
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A clean rom means a plain old not at all modified copy of the game.
Currently working on a redesign of cr.net itself! Come talk to me about it on Discord!
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 1:33 am
TheDimensionofTime
Levi x Tide detergent OTP
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Crap.
"Girl, shut up and drink my spiked coffee." - Godot Ackerman
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 1:49 am
Bad Player
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Congratz on getting this done and released guys!
Credit to Evolina for the sig+avatar!
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 2:00 am
TopHatProfessor1014
Gender: None specified
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Straight-up offering ROMs is a no-no.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 2:02 am
gallowsCalibrator
N3OPHYT3 L3G1SL4C3R4TOR
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Thank you to everyone who made this possible!! I am so excited. My birthday is only 8 days away so I consider this an early birthday gift, and the best best beeest one of all time. Just in time for my 23rd, I get to spend time with Miles. Cries of jubilation aren't enough.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 2:07 am
Supakitsune
(´Д`)y~~ get out
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Great, great work from everyone involved!
For what it's worth, the patch has worked pretty much flawlessly so far on my R4i Gold 3DS. I'm only maybe a bit less than halfway through Turnabout Target, but I haven't run into any glitches or freezes or anything. Very nice stuff.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 2:28 am
nudalman
The Trusty Nudal!
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I'd really like to give a big thanks for everyone who worked hard to make this possible!
Signature and Avatar by the wonderful Midnight Jasper! Check out her graphics, you will be impressed!
Check out my sprites!
Creator of Leon Prinze Ace Attorney - Final Judgment (Sprites by Ceres)
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 2:57 am
Lennyoh
Text of Steel!
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This is real, this is happening, and the world is a good place right now! All of my YES! Major props to the translation team. You're all bros and a half for doing this
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 3:21 am
InfamousStepladder
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Wonderful news, indeed! I sincerely thank the team who made it possible for us non Japanese speaking folk to play this game. I have one question, though. Do the new characters have their old japanese names, or were they given translated ones?
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 3:25 am
blahmoomoo
Blah!
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InfamousStepladder wrote:
Wonderful news, indeed! I sincerely thank the team who made it possible for us non Japanese speaking folk to play this game. I have one question, though. Do the new characters have their old japanese names, or were they given translated ones?
The new characters have the standard punny English localized names. I can at least confirm this with the reporter character in the first case, and I'm pretty sure this applies to everyone else.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 3:50 am
Rubia Ryu the Royal
Racing through the sky like a Missile
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Downloaded. Geebus, with this out now, will I have to include GK2 in my long list of Japanese-English game comparisons for my project? Hm, well, I'd need the full patch for that, but it doesn't seem like it's going to be too long from now. Speaking of which, I should probably get to it soon. I've had a long enough break.
...I didn't intend any self-advertisting, by the way.
The home of the Gyakuten Saiban vs Ace Attorney blog:
http://gyakutengagotoku.tumblr.com
1/3/19 edit: The project has officially been moved to a new blog at
Further updates will be pending.
AA fanfiction archive:
Yakuza/RGG fanfiction archive:
https://archiveofourown.org/users/rubia ... /rubia_ryu
My misc translation and work promos here at
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 3:56 am
InfamousStepladder
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blahmoomoo wrote:
InfamousStepladder wrote:
Wonderful news, indeed! I sincerely thank the team who made it possible for us non Japanese speaking folk to play this game. I have one question, though. Do the new characters have their old japanese names, or were they given translated ones?
The new characters have the standard punny English localized names. I can at least confirm this with the reporter character in the first case, and I'm pretty sure this applies to everyone else.
Awesome. I'm interested to see what there names will be. I'll have to remind myself to play this the next chance I get.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 4:04 am
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 4:09 am
blahmoomoo
Blah!
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nwghibli wrote:
How do I get this patch to work on a Mac? I can't open any of the patches, nor xDelta or Beat.
I suggest using a program like this one. I can't say anything about it because I have Windows, but it does come from the same website that has the XDelta and Beat GUI programs that were suggested.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 4:21 am
nwghibli
Call me Kass.
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Spoiler:
blahmoomoo wrote:
nwghibli wrote:
How do I get this patch to work on a Mac? I can't open any of the patches, nor xDelta or Beat.
I suggest using a program like this one. I can't say anything about it because I have Windows, but it does come from the same website that has the XDelta and Beat GUI programs that were suggested.
I have it, but it won't open the xDelta or beat patches. Unless I'm misunderstanding this and I get the patch from somewhere else?
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 4:24 am
nwghibli
Call me Kass.
Gender: Female
Rank: Desk Jockey
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nwghibli wrote:
Spoiler:
blahmoomoo wrote:
nwghibli wrote:
How do I get this patch to work on a Mac? I can't open any of the patches, nor xDelta or Beat.
I suggest using a program like this one. I can't say anything about it because I have Windows, but it does come from the same website that has the XDelta and Beat GUI programs that were suggested.
I have it, but it won't open the xDelta or beat patches. Unless I'm misunderstanding this and I get the patch from somewhere else?
GOT IT /facepalm
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 6:20 am
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 7:56 am
Gold
Time Paradox
Gender: Male
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gallowsCalibrator wrote:
Thank you to everyone who made this possible!! I am so excited. My birthday is only 8 days away so I consider this an early birthday gift, and the best best beeest one of all time. Just in time for my 23rd, I get to spend time with Miles. Cries of jubilation aren't enough.
Congrats, we were born the same day ! :D
Regarding the patch, I will play it asap, many thanks for everyone who made it possible !
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 10:46 am
Sailorneorune
Objection!
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Can someone PM me an English script of case 2 so I can play through the case on my DS?
Sailorneorune, shamelessly waving her big Phoenix Wright flag around since 2006.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 11:03 am
henke37
Programmer
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You don't want the script. You want the patch.
Currently working on a redesign of cr.net itself! Come talk to me about it on Discord!
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 11:09 am
Fuchur
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@SuperAj3: It's a tribute to the people that have supported and helped out how they could for so longtime :)
@mac users: sorry i forgot about you, I will try to compensate this evening when i back home with some link to tools and emus.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 11:55 am
Lumine
New Generation
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I can't be the only one unable to properly do this, right? It keeps crashing my rom regardless of patch or not. And whatever Im doing with the patch (I tried both methods) is unsuccessful.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:35 pm
jaydrick0620
wilddrawfour.tumblr.com
Gender: Male
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Posts: 457
Is it me, or is the game running way too slowly? The text speed is slow... Gumshoe's theme is really slow... bug report, I guess?
HERE COME DAT SPIRIT MEDIUM!
Last edited by jaydrick0620 on Tue Sep 17, 2013 12:55 pm, edited 1 time in total.
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:38 pm
SuperAj3
Art Person
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Fuchur wrote:
@SuperAj3: It's a tribute to the people that have supported and helped out how they could for so longtime :)
@mac users: sorry i forgot about you, I will try to compensate this evening when i back home with some link to tools and emus.
Thanks! I'm enjoying every minute of the translation, and I'm amazed by the level of quality! It must've been so hard to get those description boxes for the organizer working!
I guess we can all safely say... "Screw Dual Destinies... We have Prosecutor's Path to fill the void! "
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:43 pm
Lusankya
Gender: Male
Location: Germany
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Posts: 1047
jaydrick0620 wrote:
I keep getting "Rom-image has crashed"... Damn. I patched it and everything
Lumine wrote:
I can't be the only one unable to properly do this, right? It keeps crashing my rom regardless of patch or not. And whatever Im doing with the patch (I tried both methods) is unsuccessful.
Could you be more specific?
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 12:56 pm
jaydrick0620
wilddrawfour.tumblr.com
Gender: Male
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Posts: 457
Edited. Downloaded DeSmuMe. It's fine, but kind of slow...
HERE COME DAT SPIRIT MEDIUM!
Re: AAI2 Translation: Case 1+2 Patch Released
Tue Sep 17, 2013 1:03 pm
boofboof
Gender: None specified
Rank: Suspect
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Posts: 6
To whomeever did this: THANKS. Really great job. Keep up the excellent work.
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