Agent Pyxel community
A topic by PitiIT created Sep 23, 2021 Views: 610 Replies: 11
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PitiITDeveloper3 years ago
Hey Everyone :)
please let me know what you think about the game!
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Hi, My Name is Kieran3 years ago
How's THIS FOR FEEDBACK!?!?!?!
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PitiITDeveloper3 years ago(+1)
OMG, OMG, OMG - I enjoyed watching you play my game soooooooooooooooooo much!:)
The most important take out is... Poeople need interactive tutorials at the beginning of the game. :D
Also the achievements in the menu are hoverable - you can see their description. The reason the game does not punish you for death is because it encourages different playstyles - going full berserk being one of those :)
I hope you had a pleasant experience :)
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52blue3 years ago
phenomenal game!! really enjoyed it!Gives a great sense of exploration and love the whole vibe too. Really fun paying attention to guards and sentries to get that perfect moment to suprise them!
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PitiITDeveloper3 years ago
Yay! Thank you so much! I am really happy you enjoyed the game :)
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Stormbyte Studios2 years ago
The game is fun and unique. I recently replayed the game and it is still interesting after beating it beforehand. It is very polished for a game jam submission, and it was part of what inspired me to try learning Godot in addition to Unity. Well done, and I hope you consider making a full release of the game!
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PitiITDeveloper2 years ago
Yay! Thank you so much for your feedback. This is really motivating for me!I hope you enjoy your experience with Godot!Even though I love the engine Idecided to get back to Unity :). Iwill definitely want to revisit Godot when the new version comes up :).
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Nabeel772 years ago
I'm from Libya.. I enjoyed your goodpolished and interesting game, although it is short, and I hope you will update and expand it.. It is similar to the final station and I am a fan of this type of games..
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PitiITDeveloper2 years ago
Yay! Thank you so much for your feedback! I am really happy you liked the game :)
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kon-el1 year ago
Very nice work! I struggled at first thinking it was unbalanced because I seemed way too weak. Then I read the directions (LOL) and started to use the shadows! I failed the first time I encountered the boss, but on a replay Ifound better weapons and saved ammo, whichdefinitely helped. The bosswas much easier then! A few suggestions: I don't like that once snipers see me, they can track methrough an obstacle even once I fade into the shadows. He should lose track of me like the other enemies who see you, but then forget about you if you run away. At least I could just watch his shots coming at regular intervals and snipe him back. Also, please labelthe achievements. I could guess some of them, but what the heck is theone fist-bumping an enemy? Or the proximity mine one? Or the table with a machine on it? I managed to get the green laser gun but only after the boss. I kept thinking someone would give me the code. D'oh! It was in plain sight. Well done! :) (Not sure why it doesn't show my death count or kill count, maybe I screen grabbedbefore it loaded all the way like the time did. Iassure you I killed everyone and died a lot!)
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PitiITDeveloper1 year ago
Yay!I am so happy to see you had fun with my little game. You are right, the snipers should definitely be implemented slightly differently. When it comes to the achievements - all of them are described in the menu :). You can hover over the icons and see what has to be done to get them :) Thank you for spending some time with my game and for providing such a detailed feedback <3
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kon-el1 year ago
Wow, the instructions/startpage answers so much! I should really read those BEFORE I start playing. Sorry for that, LOL! So I got, Slowpoke, Brutal, Living in Darkness, and Found All Weapons on my second go round. Finding the other oneswill definitely increases re-playability. I only realized you could shoot out the lights on the second play through as well. I would definitely buy an expanded version of thison Steam! You rock! :)
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